
Eley, View ORCID Profile Gerome Breen, View ORCID Profile Alfredo Iacoangeli, Sulev Koks, View ORCID Profile Cathryn M. Davies, View ORCID Profile Christopher Hübel, View ORCID Profile Shannon Bristow, View ORCID Profile Sang Hyuck Lee, View ORCID Profile Henry Rogers, View ORCID Profile Charles Curtis, View ORCID Profile Gursharan Kalsi, View ORCID Profile Ryan Arathimos, View ORCID Profile Anne Corbett, View ORCID Profile Clive Ballard, View ORCID Profile Helen Brooker, View ORCID Profile Byron Creese, View ORCID Profile Dag Aarsland, Adam Hampshire, View ORCID Profile Latha Velayudhan, View ORCID Profile Thalia C. Davies, View ORCID Profile Jessica Mundy, View ORCID Profile Molly R. Thorp, View ORCID Profile Brett Adey, View ORCID Profile Jodie Lord, Helena L.
So the first 3 have varied option including PSX or PS3 or PSVita and in one case PSP.View ORCID Profile Lachlan Gilchrist, View ORCID Profile Thomas P. King's Field: Dark Side Box 2007 PlayStation, PlayStation 2 FromSoftware, Inc.ĭon't you like how they sort of fucked up on the numeral names? King's Field: Additional I 2006 PSP FromSoftware, Inc. King's Field: Additional II 2006 PSP FromSoftware, Inc. King's Field: The Ancient City 2001 PlayStation 2 Agetec, Inc. Sword of Moonlight 2000 Windows FromSoftware, Inc. King's Field II 1996 PlayStation, PlayStation 3, PSP, PS Vita ASCII Entertainment Software, Inc.

King's Field 1995 PlayStation, PlayStation 3, PSP, PS Vita ASCII Entertainment Software, Inc. King's Field 1994 PlayStation, PlayStation 3, PSP, PS Vita FromSoftware, Inc.

Game Title Year Platform Publisher User Score Which is the best version of each of these to play on: So I finished King's Field II and The Ancient City so far(but I'll play the others soon).Fun exploration in both games and really cool music and atmosphere.They reminded me of UUW in how they made even encounter with rather low key monsters(like skellies) an intresting event.I'd say that KFII has better level design while TAC has more minimalist approach to its story and is a bit more polished(better hit boxes for instance).Ĭombat's not bad for FPP standards,tho' it has its problems:the slow turning speed pushes you to sprint to get behind an enemy wich would make for an intresting tradeoff since this drains both the attack bar(wich influences the damage output) and the magic one(wich needs to be full for casting).Problem is,this matters only when there's more than a critter attacking you otherwise you are left with a single enemy that cannot do anything even against someone that doesn't bother with managing properly his/her attack/magic bars and only deals some low damage here and there.Not to mention AIs being incapable of moving too far from where they spawn.
